Enemies: Difference between revisions

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== Monsters List ==
== Monsters List ==
{| class="sortable mw-collapsible wikitable"
{| class="wikitable sortable"
!style="width:100px"|Entity
!style="width:53px"|ID
!style="width:991px"|Description
|-
|-
! Entity !! ID !! Description
|<div align="center">[[Gapers|Pebbles]]</div><div align="center">[[file:Pebbles.png|link=Pebbles|89x89px]]</div>
|140.3
|Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. Invulnerable; dies when the room is cleared.
|-
|-
|<div align="center">[[Goonies|Goony]]</div><div align="center">[[file:Goony (horizontal).png|link=Goony#Goony (horizontal)|99x99px]]</div>
| <div align="center">[[Gapers|Pebbles]]</div><div align="center">[[file:Pebbles.png|link=Pebbles|89x89px]]</div> || 140.3 || Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time. </br> Invulnerable; dies when the room is cleared.
|140.2
|Walks in a single direction trying to line up with Isaac while frequently firing short range tears in one direction.
|-
|-
|<div align="center">[[Trites#Host_Hopper|Host Hopper]]</div><div align="center">[[file:Host Hopper.png|link=Trites#Host_Hopper|75x75px]]</div>
| <div align="center">[[Goonies|Goony]]</div><div align="center">[[file:Goony (horizontal).png|link=Goony#Goony (horizontal)|99x99px]]</div> || 140.2 || Walks in a single direction trying to line up with Isaac while frequently firing short range tears in one direction.
|29.1.50
|Slowly leaps around the room. If Isaac gets too close, they shoot out three projectiles that spread towards him. They are invulnerable to all forms of damage while not shooting.
|-
|-
|<div align="center">[[Glog]]</div><div align="center">[[file:Glog.png|link=MemBrain#Glog|75x75px]]</div>
| <div align="center">[[Trites#Host_Hopper|Host Hopper]]</div><div align="center">[[file:Host Hopper.png|link=Trites#Host_Hopper|75x75px]] || 29.1.50 || Slowly leaps around the room. If Isaac gets too close, they shoot out three projectiles that spread towards him. </br> They are invulnerable to all forms of damage while not shooting.
|57.3890
|Slowly moves around the room while leaving a trail of black creep. They occasionally stop moving and hop, causing 50 - 60 tar projectiles to be shot into the air, with each projectile leaving black creep. Spawns two Slogs upon death.
|-
|-
| <div align="center">[[Glog]]</div><div align="center">[[file:Glog.png|link=MemBrain#Glog|75x75px]]</div> || 57.3890 || Slowly moves around the room while leaving a trail of black creep. </br>They occasionally stop moving and hop, causing 50 - 60 tar projectiles to be shot into the air, with each projectile leaving black creep. Spawns two Slogs upon death.
|<div align="center">[[Pipe Fiend#Pipe Fiend|Pipe Fiend]]


[[File:PipeFiend.png|frameless|86x86px]]
</div><div align="center"></div>
|140.14.0
|Emerges from a random pit and spawns a ring of 8 tears around it. After a brief moment the tears propel outwards and it quickly submerges.
|-
|-
|<div align="center">[[Pipe Fiend#Broken Pipe Fiend|Broken Pipe Fiend]]</div><div align="center">[[File:BrokenPipeFiend.png|center|frameless|alt=|100x100px]]</div>
| <div align="center">[[Pipe Fiend#Pipe Fiend|Pipe Fiend]]</div><div align="center">[[File:PipeFiend.png|frameless|86x86px]]</div> || 140.14.0 || Emerges from a random pit and spawns a ring of 8 tears around it. After a brief moment the tears propel outwards and it quickly submerges.
|140.14.1
|Rapidly shoots tears into the air at a random angle and velocity while remaining stationary.
|-
|-
|<div align="center">[[Clotty|Boomerang Clotty]]</div><div align="center">[[File:BoomerangClotty.png|center|frameless|77x77px|alt=]]</div>
| <div align="center">[[Pipe Fiend#Broken Pipe Fiend|Broken Pipe Fiend]]</div><div align="center">[[File:BrokenPipeFiend.png|center|frameless|alt=|100x100px]]</div> || 140.14.1 || Rapidly shoots tears into the air at a random angle and velocity while remaining stationary..
|T.B.A
|Behaves like a Clotty. They occasionally throw a boomerang projectile towards Isaac which travels back to it after a brief moment
|-
|-
| <div align="center">[[Clotty|Boomerang Clotty]]</div><div align="center">[[File:BoomerangClotty.png|center|frameless|77x77px|alt=]]</div> || TBA || Behaves like a Clotty. They occasionally throw a boomerang projectile towards Isaac which travels back to it after a brief moment .
|<div align="center">[[Fatty|Spiked Stoney]]


[[File:SpikedStoney.png|frameless|82x82px]]
</div><div align="center"></div>
|302.450
|Acts like a normal Stoney except they can deal contact damage
|-
|-
| <div align="center">[[Fatty|Spiked Stoney]]</div><div align="center">[[File:SpikedStoney.png|frameless|82x82px]]</div> || 302.450 || Acts like a normal Stoney except they can deal contact damage.
|<div align="center">[[Cachondon]]


[[File:Cachondon.png|frameless|75x75px]]
</div>
|140.22
|T.B.A
|-
|-
|<div align="center">[[Corn Charge]]</div>[[File:CornCharge.png|center|frameless|64x64px]]<div align="center"></div>
| <div align="center">[[Cachondon]]</div><div align="center">[[File:Cachondon.png|frameless|75x75px]]</div> || 140.22 || TBA
|140.19
|Emerges from the water if Isaac gets too close to them. After that they will begin to chase Isaac and detonate after a few seconds. It spawns a poison fart cloud and shoots out a ring of 8 corn projectiles upon death
|-
|-
| <div align="center">[[Corn Charge]]</div><div align="center">[[File:CornCharge.png|center|frameless|64x64px]]</div> || 140.19 || Emerges from the water if Isaac gets too close to them. After that they will begin to chase Isaac and detonate after a few seconds. </br> It spawns a poison fart cloud and shoots out a ring of 8 corn projectiles upon death.
|-
|-
|<div align="center">[[Gapers|Cannibal]]<br />[[File:Cannibal (John).png|center|frameless|alt=|86x86px]]<br /></div><div align="center"></div>
| <div align="center">[[Gapers|Cannibal]]</div><div align="center">[[File:Cannibal (John).png|center|frameless|alt=|86x86px]]</div> || 10.2520 || Behaves like Gapers. Their movement and health slightly varies depending on their appearance.
|10.2520
|Behaves like Gapers. Their movement and health slightly varies depending on their appearance
|-
|}
|}



Revision as of 20:50, 10 May 2022

This page is about monsters added by Forgotten Fables. More information about enemies in general can be found in the vanilla page. This page will be filled when more public information is available.

Monsters are enemies found in most rooms, and are sometimes spawned by bosses as backup or even by other monsters.

Monsters List

Entity ID Description
Pebbles.png
140.3 Chases Isaac and blocks tears, but does not deal contact damage. Temporarily pauses in exhaustion after a certain amount of time.
Invulnerable; dies when the room is cleared.
Goony
Goony (horizontal).png
140.2 Walks in a single direction trying to line up with Isaac while frequently firing short range tears in one direction.
Host Hopper.png
29.1.50 Slowly leaps around the room. If Isaac gets too close, they shoot out three projectiles that spread towards him.
They are invulnerable to all forms of damage while not shooting.
Glog.png
57.3890 Slowly moves around the room while leaving a trail of black creep.
They occasionally stop moving and hop, causing 50 - 60 tar projectiles to be shot into the air, with each projectile leaving black creep. Spawns two Slogs upon death.
PipeFiend.png
140.14.0 Emerges from a random pit and spawns a ring of 8 tears around it. After a brief moment the tears propel outwards and it quickly submerges.
140.14.1 Rapidly shoots tears into the air at a random angle and velocity while remaining stationary..
TBA Behaves like a Clotty. They occasionally throw a boomerang projectile towards Isaac which travels back to it after a brief moment .
SpikedStoney.png
302.450 Acts like a normal Stoney except they can deal contact damage.
Cachondon.png
140.22 TBA
CornCharge.png
140.19 Emerges from the water if Isaac gets too close to them. After that they will begin to chase Isaac and detonate after a few seconds.
It spawns a poison fart cloud and shoots out a ring of 8 corn projectiles upon death.
10.2520 Behaves like Gapers. Their movement and health slightly varies depending on their appearance.